tags:
- rules
- status-effects
publish: "true"
Random Events
comment: this corresponds to status effects
overview
- introduce random battlefield events for variety and chaos.
how it should work:
- at the start of every second round, draw an event card.
- apply its effect immediately.
examples:
- acid rain: all units take 1 acid damage this round.
- emp pulse: disable all electronic abilities for one round.
implementation:
- create a deck of 20 event cards.
- shuffle and draw randomly.