Random Events


comment: this corresponds to status effects

overview

  • introduce random battlefield events for variety and chaos.

how it should work:

  1. at the start of every second round, draw an event card.
  2. apply its effect immediately.

examples:

  • acid rain: all units take 1 acid damage this round.
  • emp pulse: disable all electronic abilities for one round.

implementation:

  • create a deck of 20 event cards.
  • shuffle and draw randomly.