tags:
- rules
publish: "true"Hit System
the hit system basically determines whether an attack successfully strikes its target. this system uses a combination of dice rolls and modifiers to calculate the outcome.
| source | bonus |
|---|---|
| high ground | +1 |
| weapon accuracy | +1 |
| ability buff | +1 |
| source | penalty |
|---|---|
| cover | -1 |
| status effect | -1 |
| environmental | -1 |
certain status effects can alter the hit chance:
| effect | impact on hit system |
|---|---|
| fear | cannot attack |
| psychadelic | cannot attack |
| acid | reduces target defense |
for more details refer to the status effect page.
scenario 1: a unit with a shotgun attacks an enemy in cover.
scenario 2: a sniper with high ground attacks a target.
for more details refer to the weapon page and ability page.